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Lines Matching refs:quads

139 // we subdivide the quads to avoid huge overfill
191 * Generates the lines and quads to be rendered. Lines are always recorded in
194 * Quads are recorded in device space unless m contains
196 * subdivide large quads to reduce over-fill. This subdivision has to be
203 PtArray* quads,
246 // when in perspective keep quads in src space
248 SkPoint* pts = quads->push_back_n(3);
301 SkPoint* pts = quads->push_back_n(3);
509 PREALLOC_PTARRAY(128) quads;
512 &lines, &quads, &qSubdivs);
540 int unsubdivQuadCnt = quads.count() / 3;
543 add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &verts);
593 // TODO: See whether rendering lines as degenerate quads improves perf
613 int quads = 0;
615 while (quads < quadCnt) {
616 int n = GrMin(quadCnt - quads, kNumQuadsInIdxBuffer);
618 4 * lineCnt + kVertsPerQuad*quads, // startV
622 quads += n;