Lines Matching refs:drawPath
608 // else we let the SkDraw call our drawPath()
645 // another two reasons we might need to call drawPath...
667 this->drawPath(draw, path, paint, NULL, true);
686 // some basic reasons we might need to call drawPath...
694 this->drawPath(draw, path, paint, NULL, true);
812 context->drawPath(tempPaint, devPath, stroke);
934 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
1009 fContext->drawPath(grPaint, *pathPtr, stroke);
1719 // this guy will just call our drawPath()
1741 // this guy will just call our drawPath()