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Lines Matching refs:programObject

163         Program *programObject = mResourceManager->getProgram(mState.currentProgram);
164 if (programObject)
166 programObject->release();
1688 Program *programObject = getCurrentProgram();
1690 GLint halfPixelSize = programObject->getDxHalfPixelSizeLocation();
1692 programObject->setUniform2fv(halfPixelSize, 1, xy);
1694 GLint viewport = programObject->getDxViewportLocation();
1698 programObject->setUniform4fv(viewport, 1, whxy);
1700 GLint depth = programObject->getDxDepthLocation();
1702 programObject->setUniform2fv(depth, 1, dz);
1704 GLint depthRange = programObject->getDxDepthRangeLocation();
1706 programObject->setUniform3fv(depthRange, 1, nearFarDiff);
1716 Program *programObject = getCurrentProgram();
1718 GLint frontCCW = programObject->getDxFrontCCWLocation();
1720 programObject->setUniform1iv(frontCCW, 1, &ccw);
1722 GLint pointsOrLines = programObject->getDxPointsOrLinesLocation();
1724 programObject->setUniform1iv(pointsOrLines, 1, &alwaysFront);
1999 Program *programObject = getCurrentProgram();
2000 IDirect3DVertexShader9 *vertexShader = programObject->getVertexShader();
2001 IDirect3DPixelShader9 *pixelShader = programObject->getPixelShader();
2006 if (programObject->getSerial() != mAppliedProgram)
2008 programObject->dirtyAllUniforms();
2009 programObject->dirtyAllSamplers();
2010 mAppliedProgram = programObject->getSerial();
2013 programObject->applyUniforms();
2020 Program *programObject = getCurrentProgram();
2024 int textureUnit = programObject->getSamplerMapping(sampler);
2027 SamplerType textureType = programObject->getSamplerType(sampler);
2031 if (programObject->isSamplerDirty(sampler) || texture->isDirty())
2057 programObject->setSamplerDirty(sampler, false);
2061 if (programObject->isSamplerDirty(sampler))
2064 programObject->setSamplerDirty(sampler, false);