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Lines Matching refs:resources

37             ShBuiltInResources resources;
38 ShInitBuiltInResources(&resources);
41 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS;
42 resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS;
43 resources.MaxVaryingVectors = context->getMaximumVaryingVectors();
44 resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
45 resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
46 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
47 resources.MaxFragmentUniformVectors = context->getMaximumFragmentUniformVectors();
48 resources.MaxDrawBuffers = MAX_DRAW_BUFFERS;
49 resources.OES_standard_derivatives = 1;
51 mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources);
52 mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, &resources);