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Lines Matching defs:world

48 // JavaScript.  Each isolated world executes in parallel with the main
49 // JavaScript world. An isolated world has access to the same DOM data
50 // structures as the main world but none of the JavaScript pointers.
53 // worlds or between an isolated world and the main world. Because
55 // to avoid having pointers to the main world's DOM wrappers (which are
59 // Creates an isolated world. To destroy it, call destroy().
60 // This will delete the isolated world when the context it owns is GC'd.
64 // Call this to destroy the isolated world. It will be deleted sometime
65 // after this call, once all script references to the world's context
69 // Returns the isolated world associated with
71 // JavaScript call stack should be from the same isolated world.
72 // Returns 0 if the entered context is from the main world.
94 IsolatedWorld* world() const { return m_world.get(); }