Lines Matching refs:Animation
39 class Animation : public RefCounted<Animation> {
41 ~Animation();
43 static PassRefPtr<Animation> create() { return adoptRef(new Animation); }
44 static PassRefPtr<Animation> create(const Animation* o) { return adoptRef(new Animation(*o)); }
56 // Flags this to be the special "none" animation (animation-name: none)
58 // We can make placeholder Animation objects to keep the comma-separated lists
112 Animation& operator=(const Animation& o);
115 bool animationsMatch(const Animation*, bool matchPlayStates = true) const;
117 // return true every Animation in the chain (defined by m_next) match
118 bool operator==(const Animation& o) const { return animationsMatch(&o); }
119 bool operator!=(const Animation& o) const { return !(*this == o); }
125 Animation();
126 Animation(const Animation& o);