Lines Matching refs:invScreenRect
206 double GLWebViewState::setupDrawing(const IntRect& invScreenRect,
227 shader->setupDrawing(invScreenRect, visibleContentRect, screenRect,
302 // -invScreenRect is the webView's rect with inverted Y screen coordinate.
310 int GLWebViewState::drawGL(IntRect& invScreenRect, SkRect& visibleContentRect,
325 ALOGV("drawGL, invScreenRect(%d, %d, %d, %d), visibleContentRect(%.2f, %.2f, %.2f, %.2f)",
326 invScreenRect.x(), invScreenRect.y(), invScreenRect.width(), invScreenRect.height(),
359 double currentTime = setupDrawing(invScreenRect, visibleContentRect, screenRect,
367 returnFlags |= m_surfaceCollectionManager.drawGL(currentTime, invScreenRect,
407 if (!invalRect->intersects(invScreenRect)) {
422 showFrameInfo(invScreenRect