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Lines Matching refs:GraphicsContext3D

36 #include "GraphicsContext3D.h"
56 static unsigned generateColorTexture(GraphicsContext3D* context, const IntSize& size)
62 context->bindTexture(GraphicsContext3D::TEXTURE_2D, offscreenColorTexture);
63 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::NEAREST);
64 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST);
65 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
66 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
67 context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, size.width(), size.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE);
68 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, offscreenColorTexture, 0);
74 DrawingBuffer::DrawingBuffer(GraphicsContext3D* context,
99 context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
115 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);