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Lines Matching refs:GraphicsContext3D

37 #include "GraphicsContext3D.h"
65 GraphicsContext3D* rendererContext = layerRendererContext();
68 rendererContext->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
71 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
72 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
73 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
74 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
94 void WebGLLayerChromium::setContext(const GraphicsContext3D* context)
100 layerRenderer()->addChildContext(const_cast<GraphicsContext3D*>(context));
103 m_context = const_cast<GraphicsContext3D*>(context);