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Lines Matching refs:GraphicsContext3D

32 #include "GraphicsContext3D.h"
54 GraphicsContext3D* context = layerRenderer()->context();
55 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
56 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
60 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
61 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
62 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE));
63 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE));