Lines Matching refs:GL_FRAMEBUFFER_EXT
93 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
98 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
116 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_boundFBO);
210 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_multisampleFBO);
215 ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, m_multisampleColorBuffer);
220 ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_multisampleDepthStencilBuffer);
222 ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_multisampleDepthStencilBuffer);
225 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT) {
234 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
238 ::glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_texture, 0);
246 ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_depthStencilBuffer);
248 ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_depthStencilBuffer);
251 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT) {
257 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_multisampleFBO);
315 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_boundFBO);
335 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
341 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_boundFBO);
548 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
552 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_multisampleFBO);
562 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
566 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_multisampleFBO);
861 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
866 ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_multisampleFBO);