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Lines Matching refs:Inset

1127 // INSET darkens the top and left (and maybe lightens the bottom and right)
1131 if (style == INSET || style == GROOVE || style == RIDGE || style == OUTSET) {
1550 s1 = INSET;
1554 s2 = INSET;
1577 case INSET:
1638 bool upperRightBorderStylesMatch = renderRight && (topStyle == rightStyle) && (topColor == rightColor) && (topStyle != OUTSET) && (topStyle != RIDGE) && (topStyle != INSET) && (topStyle != GROOVE);
1639 bool lowerLeftBorderStylesMatch = renderLeft && (bottomStyle == leftStyle) && (bottomColor == leftColor) && (bottomStyle != OUTSET) && (bottomStyle != RIDGE) && (bottomStyle != INSET) && (bottomStyle != GROOVE);
1649 && (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET));
1726 && (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET));
1799 && (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET));
1862 && (rightStyle >= DOTTED || rightStyle == INSET)
1867 && (rightStyle >= DOTTED || rightStyle == INSET)
1868 && (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET));
2071 RoundedIntRect border = (shadowStyle == Inset) ? s->getRoundedInnerBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge)
2147 // Inset shadow.