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Lines Matching refs:ancestor

984     RenderLayer* ancestor = transparentPaintingAncestor();
985 if (ancestor)
986 ancestor->beginTransparencyLayers(p, rootLayer, paintBehavior);
1172 // so we should always find the ancestor at or before we find the fixed position container.
1375 // compositing layers, because we need to do a deep update from the compositing ancestor.
1642 // Set the width and height of the shadow ancestor node if there is one.
2946 // This is effectively projecting a ray normal to the plane of ancestor, finding where that
3840 // Locate the common ancestor render object for the two renderers.
3841 RenderObject* ancestor = commonAncestor(oldHoverObj, newHoverObj);
3847 // The old hover path only needs to be cleared up to (and not including) the common ancestor;
3848 for (RenderObject* curr = oldHoverObj; curr && curr != ancestor; curr = curr->hoverAncestor()) {