Lines Matching refs:quads
382 void RenderText::absoluteQuads(Vector<FloatQuad>& quads, ClippingOption option)
395 quads.append(localToAbsoluteQuad(FloatRect(boundaries)));
399 void RenderText::absoluteQuads(Vector<FloatQuad>& quads)
401 absoluteQuads(quads, NoClipping);
404 void RenderText::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool useSelectionHeight)
430 quads.append(localToAbsoluteQuad(FloatRect(r)));
445 quads.append(localToAbsoluteQuad(FloatRect(r)));