Lines Matching full:shader
285 GLuint shader = glCreateShader(shaderType);
288 glShaderSource(shader, 1, &pSource, NULL);
291 glCompileShader(shader);
295 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
298 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
301 glGetShaderInfoLog(shader, infoLen, NULL, buf);
302 ALOGE("Shader compile log:\n%s\n", buf);
305 glDeleteShader(shader);
306 shader = 0;
308 *outShader = shader;