Lines Matching full:uniformindices_base
3251 GLuint *uniformIndices_base = (GLuint *) 0;3271 uniformIndices_base = (GLuint *)3273 uniformIndices = uniformIndices_base + uniformIndicesOffset;3305 if (uniformIndices_base) {3306 _env->ReleasePrimitiveArrayCritical(uniformIndices_ref, uniformIndices_base,