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Lines Matching full:uniformindices_base

3251     GLuint *uniformIndices_base = (GLuint *) 0;
3271 uniformIndices_base = (GLuint *)
3273 uniformIndices = uniformIndices_base + uniformIndicesOffset;
3305 if (uniformIndices_base) {
3306 _env->ReleasePrimitiveArrayCritical(uniformIndices_ref, uniformIndices_base,