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Lines Matching refs:updateTexImage

32  * SurfaceTexture object rather than to the device's display.  When {@link #updateTexImage} is
39 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
58 * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be
61 * #updateTexImage} should not be called directly from the callback.
127 * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
151 * updateTexImage() is called.
162 public void updateTexImage() {
170 * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until
206 * the most recent call to updateTexImage.
230 * updateTexImage.