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Lines Matching defs:texCoords

867     layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
1058 const Rect& texCoords = layer->texCoords;
1059 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1060 texCoords.right, texCoords.bottom);
1877 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1886 if (mCaches.currentProgram->texCoords >= 0) {
1887 mCaches.bindTexCoordsVertexPointer(force, texCoords);
1893 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) {
1898 if (mCaches.currentProgram->texCoords >= 0) {
1899 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1910 void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1913 if (mCaches.currentProgram->texCoords >= 0) {
1914 mCaches.bindTexCoordsVertexPointer(force, texCoords);
3419 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3437 setupDrawMesh(vertices, texCoords, vbo);
3446 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3468 setupDrawMesh(vertices, texCoords);