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Lines Matching defs:BufferItem

34  * access to the whole BufferItem entry from BufferQueue. Multiple buffers may
43 typedef BufferQueue::BufferItem BufferItem;
63 // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
72 // If waitForFence is true, and the acquired BufferItem has a valid fence object,
74 status_t acquireBuffer(BufferItem *item, bool waitForFence = true);
79 // acquired by acquireBuffer. Once a BufferItem is released, the caller must
80 // not access any members of the BufferItem, and should immediately remove
81 // all of its references to the BufferItem itself.
82 status_t releaseBuffer(const BufferItem &item,