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Lines Matching refs:updateTexImage

50  * desired options, and call updateTexImage() when a new frame is desired.
56 * updateTexImage().
68 // texture will be bound in updateTexImage. useFenceSync specifies whether
78 // doesn't get latched until the first call to updateTexImage. After that
79 // point, all calls to updateTexImage must be made with the same OpenGL ES
92 // updateTexImage acquires the most recently queued buffer, and sets the
99 status_t updateTexImage();
103 // when the current buffer is released by updateTexImage(). Multiple
115 // updateTexImage.
134 // set by the most recent call to updateTexImage.
148 // updateTexImage() is called.
159 // texture as returned by updateTexImage().
203 // that was current for previous calls to updateTexImage.
208 // context calls to updateTexImage will fail returning INVALID_OPERATION
318 // It gets set each time updateTexImage is called.
322 // gets set each time updateTexImage is called.
326 // set each time updateTexImage is called.
329 // mCurrentFence is the fence received from BufferQueue in updateTexImage.
333 // It gets computed by computeTransformMatrix each time updateTexImage is
338 // gets set each time updateTexImage is called.
349 // be bound when updateTexImage is called. It is set at construction time
382 // on a compile-time option) set to a new sync object in updateTexImage.
388 // current display when updateTexImage is called for the first time and when
394 // to the current GL context when updateTexImage is called for the first
418 // whatever context is current at the time of the first updateTexImage call.