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Lines Matching refs:matrix_stack_t

383 #pragma mark matrix_stack_t
386 void matrix_stack_t::init(int depth) {
395 void matrix_stack_t::uninit() {
400 void matrix_stack_t::loadIdentity() {
406 void matrix_stack_t::load(const GLfixed* rhs)
413 void matrix_stack_t::load(const GLfloat* rhs)
419 void matrix_stack_t::multiply(const matrixf_t& rhs)
425 void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z)
431 void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z)
441 void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z)
447 void matrix_stack_t::validate()
458 GLint matrix_stack_t::push()
469 GLint matrix_stack_t::pop()
502 current->dirty = matrix_stack_t::DO_PICKER |
503 matrix_stack_t::DO_FLOAT_TO_FIXED;
912 matrix_stack_t* stack = 0;
951 c->transforms.current->dirty &= ~matrix_stack_t::DO_FLOAT_TO_FIXED;