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Lines Matching refs:TRI_FRACTION_BITS

258     const GGLcoord area = (m_area + TRI_HALF) >> TRI_FRACTION_BITS;
299 max(0, 32 - (B + TRI_FRACTION_BITS)) + 1;
324 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS));
341 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS));
706 const int shift = 16 + (16 - TRI_FRACTION_BITS);
709 int log2TArea = (32-TRI_FRACTION_BITS -1) - gglClz(texelArea);
710 int log2Area = (32-TRI_FRACTION_BITS*2-1) - gglClz(area);