Lines Matching full:shader
4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
5 CALL_GL_API(glAttachShader, program, shader);
61 void API_ENTRY(glCompileShader)(GLuint shader) {
62 CALL_GL_API(glCompileShader, shader);
97 void API_ENTRY(glDeleteShader)(GLuint shader) {
98 CALL_GL_API(glDeleteShader, shader);
112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
113 CALL_GL_API(glDetachShader, program, shader);
202 void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
203 CALL_GL_API(glGetShaderiv, shader, pname, params);
205 void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
206 CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
211 void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) {
212 CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
259 GLboolean API_ENTRY(glIsShader)(GLuint shader) {
260 CALL_GL_API_RETURN(glIsShader, shader);
295 void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
296 CALL_GL_API(glShaderSource, shader, count, string, length);