Lines Matching full:allocation
470 mRSC->mHal.funcs.allocation.data2D(mRSC, mTextTexture.get(), 0, 0, 0,
518 mFontShaderFConstant.set(Allocation::createAllocation(mRSC, inputType.get(),
552 Allocation *cacheAlloc = Allocation::createAllocation(mRSC, texType.get(),
580 Allocation *indexAlloc = Allocation::createAllocation(mRSC, indexType.get(),
583 uint16_t *indexPtr = (uint16_t*)mRSC->mHal.funcs.allocation.lock1D(mRSC, indexAlloc);
613 Allocation *vertexAlloc = Allocation::createAllocation(mRSC, vertexDataType.get(),
615 mTextMeshPtr = (float*)mRSC->mHal.funcs.allocation.lock1D(mRSC, vertexAlloc);
621 mRSC->mHal.funcs.allocation.unlock1D(mRSC, indexAlloc);
622 mRSC->mHal.funcs.allocation.unlock1D(mRSC, vertexAlloc);