Home | History | Annotate | Download | only in jni

Lines Matching refs:gPreview

88 WarpRenderer gPreview;
115 // These are the scale factors used by the gPreview shader to ensure that
520 gPreview.InitializeGLProgram();
607 // and gPreview because we always fill the whole destination buffers
651 // gBuffer[gCurrentFBOIndex] --> gPreview --> Screen
652 gPreview.SetupGraphics(width, height);
653 gPreview.SetViewportMatrix(1, 1, 1, 1);
657 gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
658 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
659 gPreview.SetInputTextureType(GL_TEXTURE_2D);
735 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
740 gPreview.DrawTexture(g_dAffinetransIdentGL);
742 gPreview.DrawTexture(g_dAffinetransRotation90GL);
753 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
757 gPreview.DrawTexture(g_dAffinetransPanGL);
776 gPreview.Clear(0.0, 0.0, 0.0, 1.0);