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Lines Matching defs:y3

144     double z, x0, y0, x1, y1, x2, y2, x3, y3;
172 FrameToMosaic(mb->trs, mb->width-1.0, 0.0, x3, y3);
186 if(y0 < yTopCorners[0] || y3 < yTopCorners[1]) // If either of the top corners is lower
189 yTopCorners[1] = y3;
200 FindQuadCentroid(x0, y0, x1, y1, x2, y2, x3, y3, csite->getVCenter().x, csite->getVCenter().y);