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Lines Matching refs:Uint32

82 	Uint32 Rmask;
83 Uint32 Gmask;
84 Uint32 Bmask;
85 Uint32 Amask;
88 Uint32 colorkey;
97 Uint32 flags; /**< Read-only */
109 Uint32 unused1; /**< for binary compatibility */
112 Uint32 locked; /**< Private */
172 Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */
173 Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */
174 Uint32 UnusedBits1 :6;
175 Uint32 UnusedBits2 :1;
176 Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */
177 Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */
178 Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */
179 Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */
180 Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */
181 Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */
182 Uint32 blit_fill :1; /**< Flag: Accelerated color fill */
183 Uint32 UnusedBits3 :16;
184 Uint32 video_mem; /**< The total amount of video memory (in K) */
209 Uint32 format; /**< Read-only */
223 Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */
224 Uint32 UnusedBits :31;
275 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
313 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
324 extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
385 (int width, int height, int bpp, Uint32 flags);
401 (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
492 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
499 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
506 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
513 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
554 (Uint32 flags, int width, int height, int depth,
555 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
559 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
616 (SDL_Surface *surface, Uint32 flag, Uint32 key);
633 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
669 (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
768 (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
808 Uint32 format, SDL_Surface *display);