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Lines Matching refs:GGL_READ_NEEDS

101     mAA        = GGL_READ_NEEDS(P_AA, needs.p);
102 mDithering = GGL_READ_NEEDS(P_DITHER, needs.p);
103 mAlphaTest = GGL_READ_NEEDS(P_ALPHA_TEST, needs.p) + GGL_NEVER;
104 mDepthTest = GGL_READ_NEEDS(P_DEPTH_TEST, needs.p) + GGL_NEVER;
105 mFog = GGL_READ_NEEDS(P_FOG, needs.p) != 0;
106 mSmooth = GGL_READ_NEEDS(SHADE, needs.n) != 0;
110 mCbFormat = c->formats[ GGL_READ_NEEDS(CB_FORMAT, needs.n) ];
118 mBlendSrc = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_SRC, needs.n));
119 mBlendDst = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_DST, needs.n));
120 mBlendSrcA = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_SRCA, needs.n));
121 mBlendDstA = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_DSTA, needs.n));
156 const int masking = GGL_READ_NEEDS(MASK_ARGB, needs.n);
402 const int need_fog = GGL_READ_NEEDS(P_FOG, needs.p);
416 if ((mDepthTest != GGL_ALWAYS) || GGL_READ_NEEDS(P_MASK_Z, needs.p)) {
728 const int zmask = GGL_READ_NEEDS(P_MASK_Z, needs.p);
791 if ((mDepthTest != GGL_ALWAYS) || GGL_READ_NEEDS(P_MASK_Z, needs.p)) {
802 if (GGL_READ_NEEDS(P_FOG, needs.p)) {
818 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR;
962 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR;