OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:ANIMATION
(Results
1 - 9
of
9
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
FixedAnimationComponent.java
24
setPhase(ComponentPhases.
ANIMATION
.ordinal());
GameComponent.java
35
ANIMATION
, // animations are selected
ButtonAnimationComponent.java
22
public static final class
Animation
{
34
setPhase(ComponentPhases.
ANIMATION
.ordinal());
54
if (mSprite.getCurrentAnimation() ==
Animation
.UP) {
60
mSprite.playAnimation(
Animation
.DOWN);
68
mSprite.playAnimation(
Animation
.UP);
GenericAnimationComponent.java
24
setPhase(ComponentPhases.
ANIMATION
.ordinal());
43
mSprite.playAnimation(
Animation
.IDLE);
46
mSprite.playAnimation(
Animation
.MOVE);
49
mSprite.playAnimation(
Animation
.ATTACK);
52
mSprite.playAnimation(
Animation
.HIT_REACT);
55
mSprite.playAnimation(
Animation
.DEATH);
58
mSprite.playAnimation(
Animation
.HIDE);
61
mSprite.playAnimation(
Animation
.FROZEN);
76
public static final class
Animation
{
DoorAnimationComponent.java
23
public static final class
Animation
{
49
setPhase(ComponentPhases.
ANIMATION
.ordinal());
66
final float openAnimationLength = mSprite.findAnimation(
Animation
.OPENING).getLength();
72
mSprite.playAnimation(
Animation
.OPEN);
92
mSprite.playAnimation(
Animation
.OPENING);
107
final float closeAnimationLength = mSprite.findAnimation(
Animation
.CLOSING).getLength();
111
mSprite.playAnimation(
Animation
.CLOSED);
123
mSprite.playAnimation(
Animation
.CLOSING);
158
mSprite.playAnimation(
Animation
.OPEN);
161
mSprite.playAnimation(
Animation
.CLOSED)
[
all
...]
EnemyAnimationComponent.java
20
* A general-purpose
animation
selection system for animating enemy characters. Most enemy
21
* characters behave similarly, so this code tries to decide which
animation
bets fits their current
50
setPhase(ComponentPhases.
ANIMATION
.ordinal());
NPCAnimationComponent.java
54
setPhase(GameComponent.ComponentPhases.
ANIMATION
.ordinal());
376
public void setChannelTrigger(int
animation
) {
377
mChannelTrigger =
animation
;
AnimationComponent.java
25
* Player
Animation
game object component. Responsible for selecting an
animation
to describe the
80
setPhase(ComponentPhases.
ANIMATION
.ordinal());
/packages/apps/Browser/src/com/android/browser/view/
PieMenu.java
19
import android.
animation
.Animator;
20
import android.
animation
.Animator.AnimatorListener;
21
import android.
animation
.AnimatorListenerAdapter;
22
import android.
animation
.ValueAnimator;
23
import android.
animation
.ValueAnimator.AnimatorUpdateListener;
48
private static final long
ANIMATION
= 80;
220
public void onAnimationUpdate(ValueAnimator
animation
) {
222
item.setAnimationAngle((1 -
animation
.getAnimatedFraction()) * (- item.getStart()));
228
anim.setDuration(2*
ANIMATION
);
490
public void onAnimationUpdate(ValueAnimator
animation
) {
[
all
...]
Completed in 632 milliseconds