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    Searched defs:ANIMATION (Results 1 - 9 of 9) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
FixedAnimationComponent.java 24 setPhase(ComponentPhases.ANIMATION.ordinal());
GameComponent.java 35 ANIMATION, // animations are selected
ButtonAnimationComponent.java 22 public static final class Animation {
34 setPhase(ComponentPhases.ANIMATION.ordinal());
54 if (mSprite.getCurrentAnimation() == Animation.UP) {
60 mSprite.playAnimation(Animation.DOWN);
68 mSprite.playAnimation(Animation.UP);
GenericAnimationComponent.java 24 setPhase(ComponentPhases.ANIMATION.ordinal());
43 mSprite.playAnimation(Animation.IDLE);
46 mSprite.playAnimation(Animation.MOVE);
49 mSprite.playAnimation(Animation.ATTACK);
52 mSprite.playAnimation(Animation.HIT_REACT);
55 mSprite.playAnimation(Animation.DEATH);
58 mSprite.playAnimation(Animation.HIDE);
61 mSprite.playAnimation(Animation.FROZEN);
76 public static final class Animation {
DoorAnimationComponent.java 23 public static final class Animation {
49 setPhase(ComponentPhases.ANIMATION.ordinal());
66 final float openAnimationLength = mSprite.findAnimation(Animation.OPENING).getLength();
72 mSprite.playAnimation(Animation.OPEN);
92 mSprite.playAnimation(Animation.OPENING);
107 final float closeAnimationLength = mSprite.findAnimation(Animation.CLOSING).getLength();
111 mSprite.playAnimation(Animation.CLOSED);
123 mSprite.playAnimation(Animation.CLOSING);
158 mSprite.playAnimation(Animation.OPEN);
161 mSprite.playAnimation(Animation.CLOSED)
    [all...]
EnemyAnimationComponent.java 20 * A general-purpose animation selection system for animating enemy characters. Most enemy
21 * characters behave similarly, so this code tries to decide which animation bets fits their current
50 setPhase(ComponentPhases.ANIMATION.ordinal());
NPCAnimationComponent.java 54 setPhase(GameComponent.ComponentPhases.ANIMATION.ordinal());
376 public void setChannelTrigger(int animation) {
377 mChannelTrigger = animation;
AnimationComponent.java 25 * Player Animation game object component. Responsible for selecting an animation to describe the
80 setPhase(ComponentPhases.ANIMATION.ordinal());
  /packages/apps/Browser/src/com/android/browser/view/
PieMenu.java 19 import android.animation.Animator;
20 import android.animation.Animator.AnimatorListener;
21 import android.animation.AnimatorListenerAdapter;
22 import android.animation.ValueAnimator;
23 import android.animation.ValueAnimator.AnimatorUpdateListener;
48 private static final long ANIMATION = 80;
220 public void onAnimationUpdate(ValueAnimator animation) {
222 item.setAnimationAngle((1 - animation.getAnimatedFraction()) * (- item.getStart()));
228 anim.setDuration(2*ANIMATION);
490 public void onAnimationUpdate(ValueAnimator animation) {
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