window.c | 35 typedef struct Background { 39 } Background; 42 background_done( Background* back ) 48 background_init( Background* back, SkinBackground* sback, SkinLocation* loc, SkinRect* frame ) 62 background_redraw( Background* back, SkinRect* rect, SDL_Surface* surface ) 636 Background* background; member in struct:Button 645 button->background = NULL; 649 button_init( Button* button, SkinButton* sbutton, SkinLocation* loc, Background* back, SkinRect* frame, SkinLayout* slayout ) 654 button->background = back [all...] |