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    Searched defs:EffectHandle (Results 1 - 2 of 2) sorted by null

  /frameworks/av/services/audioflinger/
Effects.cpp 112 status_t AudioFlinger::EffectModule::addHandle(EffectHandle *handle)
119 EffectHandle *controlHandle = NULL;
122 EffectHandle *h = mHandles[i];
150 size_t AudioFlinger::EffectModule::removeHandle(EffectHandle *handle)
168 EffectHandle *h = controlHandle_l();
185 AudioFlinger::EffectHandle *AudioFlinger::EffectModule::controlHandle_l()
189 EffectHandle *h = mHandles[i];
198 size_t AudioFlinger::EffectModule::disconnect(EffectHandle *handle, bool unpinIfLast)
539 EffectHandle *h = mHandles[i];
592 EffectHandle *h = mHandles[i]
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Effects.h 31 // from different client threads. It keeps a list of EffectHandle objects corresponding
91 status_t addHandle(EffectHandle *handle);
92 size_t disconnect(EffectHandle *handle, bool unpinIfLast);
93 size_t removeHandle(EffectHandle *handle);
107 EffectHandle* controlHandle_l();
140 Vector<EffectHandle *> mHandles; // list of client handles
148 // The EffectHandle class implements the IEffect interface. It provides resources
151 // There is one EffectHandle object for each application controlling (or using)
153 // The EffectHandle is obtained by calling AudioFlinger::createEffect().
154 class EffectHandle: public android::BnEffect
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