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Searched
defs:EffectHandle
(Results
1 - 2
of
2
) sorted by null
/frameworks/av/services/audioflinger/
Effects.cpp
112
status_t AudioFlinger::EffectModule::addHandle(
EffectHandle
*handle)
119
EffectHandle
*controlHandle = NULL;
122
EffectHandle
*h = mHandles[i];
150
size_t AudioFlinger::EffectModule::removeHandle(
EffectHandle
*handle)
168
EffectHandle
*h = controlHandle_l();
185
AudioFlinger::
EffectHandle
*AudioFlinger::EffectModule::controlHandle_l()
189
EffectHandle
*h = mHandles[i];
198
size_t AudioFlinger::EffectModule::disconnect(
EffectHandle
*handle, bool unpinIfLast)
539
EffectHandle
*h = mHandles[i];
592
EffectHandle
*h = mHandles[i]
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Effects.h
31
// from different client threads. It keeps a list of
EffectHandle
objects corresponding
91
status_t addHandle(
EffectHandle
*handle);
92
size_t disconnect(
EffectHandle
*handle, bool unpinIfLast);
93
size_t removeHandle(
EffectHandle
*handle);
107
EffectHandle
* controlHandle_l();
140
Vector<
EffectHandle
*> mHandles; // list of client handles
148
// The
EffectHandle
class implements the IEffect interface. It provides resources
151
// There is one
EffectHandle
object for each application controlling (or using)
153
// The
EffectHandle
is obtained by calling AudioFlinger::createEffect().
154
class
EffectHandle
: public android::BnEffect
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Completed in 113 milliseconds