1 /* 2 Copyright (C) 1996-1997 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 // server.h 21 22 typedef struct 23 { 24 int maxclients; 25 int maxclientslimit; 26 struct client_s *clients; // [maxclients] 27 int serverflags; // episode completion information 28 qboolean changelevel_issued; // cleared when at SV_SpawnServer 29 } server_static_t; 30 31 //============================================================================= 32 33 typedef enum {ss_loading, ss_active, server_state_t_max = 1 << 30} server_state_t; 34 35 typedef struct 36 { 37 qboolean active; // false if only a net client 38 39 qboolean paused; 40 qboolean loadgame; // handle connections specially 41 42 double time; 43 44 int lastcheck; // used by PF_checkclient 45 double lastchecktime; 46 47 char name[64]; // map name 48 #ifdef QUAKE2 49 char startspot[64]; 50 #endif 51 char modelname[64]; // maps/<name>.bsp, for model_precache[0] 52 struct model_s *worldmodel; 53 char *model_precache[MAX_MODELS]; // NULL terminated 54 struct model_s *models[MAX_MODELS]; 55 char *sound_precache[MAX_SOUNDS]; // NULL terminated 56 char *lightstyles[MAX_LIGHTSTYLES]; 57 int num_edicts; 58 int max_edicts; 59 edict_t *edicts; // can NOT be array indexed, because 60 // edict_t is variable sized, but can 61 // be used to reference the world ent 62 server_state_t state; // some actions are only valid during load 63 64 sizebuf_t datagram; 65 byte datagram_buf[MAX_DATAGRAM]; 66 67 sizebuf_t reliable_datagram; // copied to all clients at end of frame 68 byte reliable_datagram_buf[MAX_DATAGRAM]; 69 70 sizebuf_t signon; 71 byte signon_buf[8192]; 72 } server_t; 73 74 75 #define NUM_PING_TIMES 16 76 #define NUM_SPAWN_PARMS 16 77 78 typedef struct client_s 79 { 80 qboolean active; // false = client is free 81 qboolean spawned; // false = don't send datagrams 82 qboolean dropasap; // has been told to go to another level 83 qboolean privileged; // can execute any host command 84 qboolean sendsignon; // only valid before spawned 85 86 double last_message; // reliable messages must be sent 87 // periodically 88 89 struct qsocket_s *netconnection; // communications handle 90 91 usercmd_t cmd; // movement 92 vec3_t wishdir; // intended motion calced from cmd 93 94 sizebuf_t message; // can be added to at any time, 95 // copied and clear once per frame 96 byte msgbuf[MAX_MSGLEN]; 97 edict_t *edict; // EDICT_NUM(clientnum+1) 98 char name[32]; // for printing to other people 99 int colors; 100 101 float ping_times[NUM_PING_TIMES]; 102 int num_pings; // ping_times[num_pings%NUM_PING_TIMES] 103 104 // spawn parms are carried from level to level 105 float spawn_parms[NUM_SPAWN_PARMS]; 106 107 // client known data for deltas 108 int old_frags; 109 } client_t; 110 111 112 //============================================================================= 113 114 // edict->movetype values 115 #define MOVETYPE_NONE 0 // never moves 116 #define MOVETYPE_ANGLENOCLIP 1 117 #define MOVETYPE_ANGLECLIP 2 118 #define MOVETYPE_WALK 3 // gravity 119 #define MOVETYPE_STEP 4 // gravity, special edge handling 120 #define MOVETYPE_FLY 5 121 #define MOVETYPE_TOSS 6 // gravity 122 #define MOVETYPE_PUSH 7 // no clip to world, push and crush 123 #define MOVETYPE_NOCLIP 8 124 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters 125 #define MOVETYPE_BOUNCE 10 126 #ifdef QUAKE2 127 #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity 128 #define MOVETYPE_FOLLOW 12 // track movement of aiment 129 #endif 130 131 // edict->solid values 132 #define SOLID_NOT 0 // no interaction with other objects 133 #define SOLID_TRIGGER 1 // touch on edge, but not blocking 134 #define SOLID_BBOX 2 // touch on edge, block 135 #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground 136 #define SOLID_BSP 4 // bsp clip, touch on edge, block 137 138 // edict->deadflag values 139 #define DEAD_NO 0 140 #define DEAD_DYING 1 141 #define DEAD_DEAD 2 142 143 #define DAMAGE_NO 0 144 #define DAMAGE_YES 1 145 #define DAMAGE_AIM 2 146 147 // edict->flags 148 #define FL_FLY 1 149 #define FL_SWIM 2 150 //#define FL_GLIMPSE 4 151 #define FL_CONVEYOR 4 152 #define FL_CLIENT 8 153 #define FL_INWATER 16 154 #define FL_MONSTER 32 155 #define FL_GODMODE 64 156 #define FL_NOTARGET 128 157 #define FL_ITEM 256 158 #define FL_ONGROUND 512 159 #define FL_PARTIALGROUND 1024 // not all corners are valid 160 #define FL_WATERJUMP 2048 // player jumping out of water 161 #define FL_JUMPRELEASED 4096 // for jump debouncing 162 #ifdef QUAKE2 163 #define FL_FLASHLIGHT 8192 164 #define FL_ARCHIVE_OVERRIDE 1048576 165 #endif 166 167 // entity effects 168 169 #define EF_BRIGHTFIELD 1 170 #define EF_MUZZLEFLASH 2 171 #define EF_BRIGHTLIGHT 4 172 #define EF_DIMLIGHT 8 173 #ifdef QUAKE2 174 #define EF_DARKLIGHT 16 175 #define EF_DARKFIELD 32 176 #define EF_LIGHT 64 177 #define EF_NODRAW 128 178 #endif 179 180 #define SPAWNFLAG_NOT_EASY 256 181 #define SPAWNFLAG_NOT_MEDIUM 512 182 #define SPAWNFLAG_NOT_HARD 1024 183 #define SPAWNFLAG_NOT_DEATHMATCH 2048 184 185 #ifdef QUAKE2 186 // server flags 187 #define SFL_EPISODE_1 1 188 #define SFL_EPISODE_2 2 189 #define SFL_EPISODE_3 4 190 #define SFL_EPISODE_4 8 191 #define SFL_NEW_UNIT 16 192 #define SFL_NEW_EPISODE 32 193 #define SFL_CROSS_TRIGGERS 65280 194 #endif 195 196 //============================================================================ 197 198 extern cvar_t teamplay; 199 extern cvar_t skill; 200 extern cvar_t deathmatch; 201 extern cvar_t coop; 202 extern cvar_t fraglimit; 203 extern cvar_t timelimit; 204 205 extern server_static_t svs; // persistant server info 206 extern server_t sv; // local server 207 208 extern client_t *host_client; 209 210 extern jmp_buf host_abortserver; 211 212 extern double host_time; 213 214 extern edict_t *sv_player; 215 216 //=========================================================== 217 218 void SV_Init (void); 219 220 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); 221 void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume, 222 float attenuation); 223 224 void SV_DropClient (qboolean crash); 225 226 void SV_SendClientMessages (void); 227 void SV_ClearDatagram (void); 228 229 int SV_ModelIndex (const char *name); 230 231 void SV_SetIdealPitch (void); 232 233 void SV_AddUpdates (void); 234 235 void SV_ClientThink (void); 236 void SV_AddClientToServer (struct qsocket_s *ret); 237 238 void SV_ClientPrintf (const char *fmt, ...); 239 void SV_BroadcastPrintf (const char *fmt, ...); 240 241 void SV_Physics (void); 242 243 qboolean SV_CheckBottom (edict_t *ent); 244 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); 245 246 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); 247 248 void SV_MoveToGoal (void); 249 250 void SV_CheckForNewClients (void); 251 void SV_RunClients (void); 252 void SV_SaveSpawnparms (); 253 #ifdef QUAKE2 254 void SV_SpawnServer (char *server, char *startspot); 255 #else 256 void SV_SpawnServer (char *server); 257 #endif 258