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  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java 24 import android.opengl.GLES20;
47 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
48 GLES20.glUseProgram(mProgram);
50 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT,
52 GLES20.glEnableVertexAttribArray(maPositionHandle);
53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3)
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RendererThreeShaderTest.java 24 import android.opengl.GLES20;
46 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
47 GLES20.glUseProgram(mProgram);
49 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT,
51 GLES20.glEnableVertexAttribArray(maPositionHandle);
52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3)
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RendererFiveShaderTest.java 21 import android.opengl.GLES20;
33 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
35 mProgram = GLES20.glCreateProgram();
36 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
37 int shaderTwo = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
38 GLES20.glAttachShader(mProgram, shaderOne);
39 GLES20.glAttachShader(mProgram, shaderTwo);
42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0)
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RendererSixShaderTest.java 21 import android.opengl.GLES20;
31 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
33 mProgram = GLES20.glCreateProgram();
34 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
36 GLES20.glAttachShader(mProgram, shaderOne);
37 GLES20.glAttachShader(mProgram, shaderTwo);
40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0)
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RendererOneColorBufferTest.java 30 import android.opengl.GLES20;
104 shader = GLES20.glCreateShader(type);
110 GLES20.glShaderSource(shader, shaderSrc);
113 GLES20.glCompileShader(shader);
116 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
119 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
120 GLES20.glDeleteShader(shader);
152 vertexShader = LoadShader(GLES20.GL_VERTEX_SHADER, vShaderStr);
153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr)
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RendererEightShaderTest.java 21 import android.opengl.GLES20;
31 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
33 mProgram = GLES20.glCreateProgram();
34 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
36 GLES20.glAttachShader(mProgram, shaderOne);
38 mError = GLES20.glGetError();
RendererNineShaderTest.java 21 import android.opengl.GLES20;
31 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
33 mProgram = GLES20.glCreateProgram();
37 GLES20.glAttachShader(mProgram, shaderOne);
39 mError = GLES20.glGetError();
RendererOneProgramTest.java 21 import android.opengl.GLES20;
32 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
34 mProgram = GLES20.glCreateProgram();
35 int mProgramTwo = GLES20.glCreateProgram();
36 GLES20.glAttachShader(mProgram, mProgramTwo);
37 mError = GLES20.glGetError();
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 19 import android.opengl.GLES20;
24 int shader = GLES20.glCreateShader(shaderType);
26 GLES20.glShaderSource(shader, source);
27 GLES20.glCompileShader(shader);
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
31 String info = GLES20.glGetShaderInfoLog(shader);
32 GLES20.glDeleteShader(shader);
43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource)
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TextureRenderer.java 19 import android.opengl.GLES20;
73 mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram,
75 mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord");
76 mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position");
90 GLES20.glDeleteProgram(mProgram);
107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
110 GLES20.glUseProgram(mProgram);
114 GLES20.glViewport(0, 0, mViewWidth, mViewHeight);
118 GLES20.glDisable(GLES20.GL_BLEND)
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  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 28 import android.opengl.GLES20;
101 GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
102 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
104 GLES20.glUseProgram(mProgram);
107 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
108 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);
111 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
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  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 36 import android.opengl.GLES20;
65 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
66 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
67 GLES20.glUseProgram(mProgram);
70 GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 0, mTriangleVertices);
72 GLES20.glEnableVertexAttribArray(mvPositionHandle);
74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3)
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20IdImpl.java 3 import android.opengl.GLES20;
13 GLES20.glGenTextures(1, mTempIntArray, 0);
20 GLES20.glGenBuffers(n, buffers, offset);
26 GLES20.glDeleteTextures(n, textures, offset);
33 GLES20.glDeleteBuffers(n, buffers, offset);
39 GLES20.glDeleteFramebuffers(n, buffers, offset);
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 41 import android.opengl.GLES20;
169 GLES20.glUseProgram(mProgram);
172 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
176 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
179 GLES20.glEnableVertexAttribArray(maPositionHandle);
183 GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false
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EglConfigGLSurfaceView.java 20 import android.opengl.GLES20;
143 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
172 int program = GLES20.glCreateProgram();
174 GLES20.glAttachShader(program, vertexShader);
176 GLES20.glAttachShader(program, pixelShader);
178 GLES20.glLinkProgram(program);
180 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0)
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 31 import android.opengl.GLES20;
50 // Ignore the passed-in GL10 interface, and use the GLES20
52 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
53 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
54 GLES20.glUseProgram(mProgram);
57 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
58 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID)
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  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 31 import android.opengl.GLES20;
48 // Ignore the passed-in GL10 interface, and use the GLES20
50 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
51 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
52 GLES20.glUseProgram(mProgram);
55 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
56 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID)
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  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 8 import android.opengl.GLES20;
35 int shader = GLES20.glCreateShader(shaderType);
37 GLES20.glShaderSource(shader, source);
38 GLES20.glCompileShader(shader);
40 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
43 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
44 GLES20.glDeleteShader(shader);
53 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
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  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
Android22Workaround.java 3 import android.opengl.GLES20;
7 GLES20.glVertexAttribPointer(location,
OGLESShaderRenderer.java 35 import android.opengl.GLES20;
135 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
155 logger.log(Level.INFO, "Vendor: {0}", GLES20.glGetString(GLES20.GL_VENDOR));
156 logger.log(Level.INFO, "Renderer: {0}", GLES20.glGetString(GLES20.GL_RENDERER));
157 logger.log(Level.INFO, "Version: {0}", GLES20.glGetString(GLES20.GL_VERSION));
159 powerVr = GLES20.glGetString(GLES20.GL_RENDERER).contains("PowerVR")
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  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 21 import android.opengl.GLES20;
113 // Ignore the passed-in GL10 interface, and use the GLES20
115 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
116 GLES20.glUseProgram(mProgram);
119 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
120 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
123 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
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  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 31 import android.opengl.GLES20;
93 // Ignore the passed-in GL10 interface, and use the GLES20
95 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
96 GLES20.glUseProgram(mProgram);
99 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
100 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
103 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
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  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 32 import android.opengl.GLES20;
105 // Ignore the passed-in GL10 interface, and use the GLES20
107 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
108 GLES20.glUseProgram(mProgram);
111 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
112 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
115 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
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  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 36 import android.opengl.GLES20;
94 GLES20.glClearColor(0.4f, 0.4f, 0.4f, 1.0f);
95 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
96 GLES20.glUseProgram(mProgram);
114 GLES20.glEnableVertexAttribArray(mvPositionHandle);
116 GLES20.glEnableVertexAttribArray(mvColorHandle);
134 GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 6*4, mTriangleVertices)
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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 23 import android.opengl.GLES20;
139 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
140 mOffsetHandle = GLES20.glGetUniformLocation(mProgram, "uOffset");
141 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
142 mTexCoord0Handle = GLES20.glGetAttribLocation(mProgram, "vTexCoord0");
143 mTextureHandle = GLES20.glGetUniformLocation(mProgram, "sTexture");
161 GLES20.glUseProgram(mProgram);
162 GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
163 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT)
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