1 2 /* 3 * Copyright 2010 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 11 #ifndef GrColor_DEFINED 12 #define GrColor_DEFINED 13 14 #include "GrTypes.h" 15 16 /** 17 * GrColor is 4 bytes for R, G, B, A, in a compile-time specific order. The 18 * components are stored premultiplied. 19 */ 20 typedef uint32_t GrColor; 21 22 23 // shift amount to assign a component to a GrColor int 24 // These shift values are chosen for compatibility with GL attrib arrays 25 // ES doesn't allow BGRA vertex attrib order so if they were not in this order 26 // we'd have to swizzle in shaders. Note the assumption that the cpu is little 27 // endian. 28 #define GrColor_SHIFT_R 0 29 #define GrColor_SHIFT_G 8 30 #define GrColor_SHIFT_B 16 31 #define GrColor_SHIFT_A 24 32 33 /** 34 * Pack 4 components (RGBA) into a GrColor int 35 */ 36 static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, 37 unsigned b, unsigned a) { 38 GrAssert((uint8_t)r == r); 39 GrAssert((uint8_t)g == g); 40 GrAssert((uint8_t)b == b); 41 GrAssert((uint8_t)a == a); 42 return (r << GrColor_SHIFT_R) | 43 (g << GrColor_SHIFT_G) | 44 (b << GrColor_SHIFT_B) | 45 (a << GrColor_SHIFT_A); 46 } 47 48 // extract a component (byte) from a GrColor int 49 50 #define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF) 51 #define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF) 52 #define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF) 53 #define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_A) & 0xFF) 54 55 /** 56 * Since premultiplied means that alpha >= color, we construct a color with 57 * each component==255 and alpha == 0 to be "illegal" 58 */ 59 #define GrColor_ILLEGAL (~(0xFF << GrColor_SHIFT_A)) 60 61 /** Converts a GrColor to an rgba array of GrGLfloat */ 62 static inline void GrColorToRGBAFloat(GrColor color, float rgba[4]) { 63 static const float ONE_OVER_255 = 1.f / 255.f; 64 rgba[0] = GrColorUnpackR(color) * ONE_OVER_255; 65 rgba[1] = GrColorUnpackG(color) * ONE_OVER_255; 66 rgba[2] = GrColorUnpackB(color) * ONE_OVER_255; 67 rgba[3] = GrColorUnpackA(color) * ONE_OVER_255; 68 } 69 70 #endif 71