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    Searched defs:Light (Results 1 - 8 of 8) sorted by null

  /external/skia/legacy/include/effects/
SkEmbossMaskFilter.h 17 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
21 struct Light {
28 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius);
50 Light fLight;
  /external/skia/include/effects/
SkEmbossMaskFilter.h 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
19 struct Light {
26 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius);
42 Light fLight;
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
Light.java 33 package com.jme3.light;
41 * Abstract class for representing a light source.
43 * All light source types have a color.
45 public abstract class Light implements Savable, Cloneable {
48 * Describes the light type.
53 * Directional light
60 * Point light
67 * Spot light.
74 * Ambient light
87 * Returns an index for the light typ
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  /external/v8/benchmarks/
raytrace.js 57 // flog/light.js
195 Flog.RayTracer.Light = Class.create();
197 Flog.RayTracer.Light.prototype = {
209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
716 var light = scene.lights[i];
720 light.position,
732 light.color,
785 light.position
800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
866 var light = new Flog.RayTracer.Light
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  /external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 52 // flog/light.js
190 Flog.RayTracer.Light = Class.create();
192 Flog.RayTracer.Light.prototype = {
210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
742 var light = scene.lights[i];
746 light.position,
758 light.color,
811 light.position
826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
892 var light = new Flog.RayTracer.Light
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  /external/webkit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 52 // flog/light.js
190 Flog.RayTracer.Light = Class.create();
192 Flog.RayTracer.Light.prototype = {
210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
742 var light = scene.lights[i];
746 light.position,
758 light.color,
811 light.position
826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
892 var light = new Flog.RayTracer.Light
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  /external/webkit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 52 // flog/light.js
190 Flog.RayTracer.Light = Class.create();
192 Flog.RayTracer.Light.prototype = {
204 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
711 var light = scene.lights[i];
715 light.position,
727 light.color,
780 light.position
795 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
861 var light = new Flog.RayTracer.Light
    [all...]
  /frameworks/base/services/java/com/android/server/
LightsService.java 49 * Light brightness is managed by a user setting.
54 * Light brightness is managed by a light sensor.
58 private final Light mLights[] = new Light[LIGHT_ID_COUNT];
60 public final class Light {
62 private Light(int id) {
183 mLights[i] = new Light(i);
192 public Light getLight(int id) {
199 Light light = (Light)msg.obj
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