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    Searched defs:Sk2DPathEffect (Results 1 - 4 of 4) sorted by null

  /external/skia/legacy/include/effects/
Sk2DPathEffect.h 17 class Sk2DPathEffect : public SkPathEffect {
19 Sk2DPathEffect(const SkMatrix& mat);
48 Sk2DPathEffect(SkFlattenableReadBuffer&);
55 Sk2DPathEffect(const Sk2DPathEffect&);
56 Sk2DPathEffect& operator=(const Sk2DPathEffect&);
64 class SkPath2DPathEffect : public Sk2DPathEffect {
86 typedef Sk2DPathEffect INHERITED;
  /external/skia/include/effects/
Sk2DPathEffect.h 15 class SK_API Sk2DPathEffect : public SkPathEffect {
17 Sk2DPathEffect(const SkMatrix& mat);
22 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk2DPathEffect)
44 Sk2DPathEffect(SkFlattenableReadBuffer&);
52 Sk2DPathEffect(const Sk2DPathEffect&);
53 Sk2DPathEffect& operator=(const Sk2DPathEffect&);
59 class SK_API SkLine2DPathEffect : public Sk2DPathEffect {
62 : Sk2DPathEffect(matrix), fWidth(width) {
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  /external/skia/src/effects/
Sk2DPathEffect.cpp 10 #include "Sk2DPathEffect.h"
15 Sk2DPathEffect::Sk2DPathEffect(const SkMatrix& mat) : fMatrix(mat) {
19 bool Sk2DPathEffect::filterPath(SkPath* dst, const SkPath& src,
48 void Sk2DPathEffect::nextSpan(int x, int y, int count, SkPath* path) const {
64 void Sk2DPathEffect::begin(const SkIRect& uvBounds, SkPath* dst) const {}
65 void Sk2DPathEffect::next(const SkPoint& loc, int u, int v, SkPath* dst) const {}
66 void Sk2DPathEffect::end(SkPath* dst) const {}
70 void Sk2DPathEffect::flatten(SkFlattenableWriteBuffer& buffer) const {
75 Sk2DPathEffect::Sk2DPathEffect(SkFlattenableReadBuffer& buffer)
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  /external/skia/legacy/src/effects/
Sk2DPathEffect.cpp 10 #include "Sk2DPathEffect.h"
17 Sk2DPathEffectBlitter(Sk2DPathEffect* pe, SkPath* dst)
24 Sk2DPathEffect* fPE;
30 Sk2DPathEffect::Sk2DPathEffect(const SkMatrix& mat) : fMatrix(mat) {
34 bool Sk2DPathEffect::filterPath(SkPath* dst, const SkPath& src, SkScalar* width) {
49 void Sk2DPathEffect::nextSpan(int x, int y, int count, SkPath* path) {
61 void Sk2DPathEffect::begin(const SkIRect& uvBounds, SkPath* dst) {}
62 void Sk2DPathEffect::next(const SkPoint& loc, int u, int v, SkPath* dst) {}
63 void Sk2DPathEffect::end(SkPath* dst) {
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