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  /frameworks/native/services/surfaceflinger/
SurfaceTextureLayer.h 36 class SurfaceTextureLayer : public BufferQueue {
39 SurfaceTextureLayer(const sp<SurfaceFlinger>& flinger);
40 virtual ~SurfaceTextureLayer();
SurfaceTextureLayer.cpp 24 #include "SurfaceTextureLayer.h"
30 SurfaceTextureLayer::SurfaceTextureLayer(const sp<SurfaceFlinger>& flinger)
34 SurfaceTextureLayer::~SurfaceTextureLayer() {
54 status_t SurfaceTextureLayer::connect(int api, QueueBufferOutput* output) {

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