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    Searched defs:Uniform (Results 1 - 6 of 6) sorted by null

  /external/regex-re2/util/
random.cc 30 int32 ACMRandom::Uniform(int32 n) {
  /external/ceres-solver/internal/ceres/
random.h 45 inline int Uniform(int n) {
  /external/skia/src/gpu/gl/
GrGLUniformManager.h 24 // Opaque handle to a uniform
32 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
33 * array of uniforms. offset + arrayCount must be <= the array count of the uniform.
45 // arrayCount matrices into a uniform array.
51 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
73 struct Uniform {
80 SkTArray<Uniform, true> fUniforms;
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.cpp 29 Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize)
38 Uniform::~Uniform()
276 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
284 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
296 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
333 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
341 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
353 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATIO
    [all...]
Program.h 27 // Helper struct representing a single shader uniform
28 struct Uniform
30 Uniform(GLenum type, const std::string &name, unsigned int arraySize);
32 ~Uniform();
46 // Struct used for correlating uniforms/elements of uniform arrays to handles
148 Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
165 void getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS);
200 typedef std::vector<Uniform*> UniformArray;
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Uniform.java 44 public class Uniform extends ShaderVariable {
51 * Currently set value of the uniform.
57 * Type of uniform
62 * Binding to a renderer value, or null if user-defined uniform
165 sb.append("Uniform[name=");

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