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Searched
defs:Uniform
(Results
1 - 6
of
6
) sorted by null
/external/regex-re2/util/
random.cc
30
int32 ACMRandom::
Uniform
(int32 n) {
/external/ceres-solver/internal/ceres/
random.h
45
inline int
Uniform
(int n) {
/external/skia/src/gpu/gl/
GrGLUniformManager.h
24
// Opaque handle to a
uniform
32
/** Functions for uploading
uniform
values. The varities ending in v can be used to upload to an
33
* array of uniforms. offset + arrayCount must be <= the array count of the
uniform
.
45
// arrayCount matrices into a
uniform
array.
51
// convenience method for uploading a SkMatrix to a 3x3 matrix
uniform
73
struct
Uniform
{
80
SkTArray<
Uniform
, true> fUniforms;
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.cpp
29
Uniform
::
Uniform
(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize)
38
Uniform
::~
Uniform
()
276
Uniform
*targetUniform = mUniforms[mUniformIndex[location].index];
284
return false; // attempting to write an array to a non-array
uniform
is an INVALID_OPERATION
296
return false; // attempting to write an array to a non-array
uniform
is an INVALID_OPERATION
333
Uniform
*targetUniform = mUniforms[mUniformIndex[location].index];
341
return false; // attempting to write an array to a non-array
uniform
is an INVALID_OPERATION
353
return false; // attempting to write an array to a non-array
uniform
is an INVALID_OPERATIO
[
all
...]
Program.h
27
// Helper struct representing a single shader
uniform
28
struct
Uniform
30
Uniform
(GLenum type, const std::string &name, unsigned int arraySize);
32
~
Uniform
();
46
// Struct used for correlating uniforms/elements of
uniform
arrays to handles
148
Uniform
*createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
165
void getConstantHandles(
Uniform
*targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS);
200
typedef std::vector<
Uniform
*> UniformArray;
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
Uniform.java
44
public class
Uniform
extends ShaderVariable {
51
* Currently set value of the
uniform
.
57
* Type of
uniform
62
* Binding to a renderer value, or null if user-defined
uniform
165
sb.append("
Uniform
[name=");
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