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  /external/quake/quake/src/QW/client/
mathlib.h 43 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
  /external/quake/quake/src/WinQuake/
mathlib.h 43 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}

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