HomeSort by relevance Sort by last modified time
    Searched defs:ambient (Results 1 - 25 of 26) sorted by null

1 2

  /external/skia/legacy/src/animator/
SkDrawEmboss.h 21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
  /external/skia/src/animator/
SkDrawEmboss.h 21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.c 137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; local
155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.c 137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; local
155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.c 137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; local
155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  /external/skia/legacy/src/effects/
SkEmbossMask.cpp 87 int ambient = light.fAmbient; local
113 int mul = ambient;
  /external/skia/src/effects/
SkEmbossMask.cpp 87 int ambient = light.fAmbient; local
113 int mul = ambient;
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 239 * Ambient color (GL1 only)
241 public ColorRGBA ambient; field in class:RenderContext
315 ambient = diffuse = specular = color = null;
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 65 protected ColorRGBA ambient = new ColorRGBA(); field in class:MTLLoader
109 ambient.set(ColorRGBA.DarkGray);
141 material.setColor("Ambient", ambient.clone());
206 ambient.set(readColor());
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MaterialLoader.java 63 private ColorRGBA ambient, diffuse, specular, emissive; field in class:MaterialLoader
221 }else if(keyword.equals("ambient")) {
224 ambient = ColorRGBA.White;
226 ambient = readColor(split[1]);
369 if(ambient != null){
370 mat.setColor("Ambient", ambient);
372 mat.setColor("Ambient", ColorRGBA.DarkGray);
  /external/quake/quake/src/QW/client/
gl_rmain.c 705 float ambient[4], diffuse[4]; local
756 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 793 float ambient[4], diffuse[4]; local
847 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
    [all...]
  /frameworks/native/opengl/libagl/
context.h 283 vec4_t ambient; member in struct:android::gl::light_t
303 vec4_t ambient; member in struct:android::gl::material_t
311 vec4_t ambient; member in struct:android::gl::light_model_t
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member in union:_D3DMATERIAL::__anon14280
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member in union:_D3DMATERIAL::__anon14463
  /prebuilts/sdk/10/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/14/
android.jar 
  /prebuilts/sdk/15/
android.jar 
  /prebuilts/sdk/17/
android.jar 
  /prebuilts/sdk/4/
android.jar 
  /prebuilts/sdk/5/
android.jar 
  /prebuilts/sdk/6/
android.jar 
  /prebuilts/sdk/7/
android.jar 
  /prebuilts/sdk/8/
android.jar 

Completed in 1774 milliseconds

1 2