HomeSort by relevance Sort by last modified time
    Searched defs:beforeChild (Results 1 - 5 of 5) sorted by null

  /external/skia/include/views/
SkView.h 343 virtual void beforeChild(SkView* child, SkCanvas* canvas) {}
  /external/skia/legacy/include/views/
SkView.h 325 virtual void beforeChild(SkView* child, SkCanvas* canvas) {}
  /external/webkit/Source/WebCore/rendering/
RenderInline.cpp 197 void RenderInline::addChild(RenderObject* newChild, RenderObject* beforeChild)
200 return addChildToContinuation(newChild, beforeChild);
201 return addChildIgnoringContinuation(newChild, beforeChild);
211 RenderBoxModelObject* RenderInline::continuationBefore(RenderObject* beforeChild)
213 if (beforeChild && beforeChild->parent() == this)
220 if (beforeChild && beforeChild->parent() == curr) {
221 if (curr->firstChild() == beforeChild)
231 if (!beforeChild && !last->firstChild()
    [all...]
RenderObject.cpp 279 void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild)
308 RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
317 addChild(table, beforeChild);
322 children->insertChildNode(this, newChild, beforeChild);
438 RenderLayer*& beforeChild)
441 if (!beforeChild && newObject) {
444 // pointer values for newObject and beforeChild used by everyone else.
445 beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
448 parentLayer->addChild(toRenderBoxModelObject(obj)->layer(), beforeChild);
    [all...]
RenderLayer.cpp     [all...]

Completed in 125 milliseconds