Home | History | Annotate | Download | only in snippets
      1 typedef Matrix<float,Dynamic,2> DataMatrix;
      2 // let's generate some samples on the 3D plane of equation z = 2x+3y (with some noise)
      3 DataMatrix samples = DataMatrix::Random(12,2);
      4 VectorXf elevations = 2*samples.col(0) + 3*samples.col(1) + VectorXf::Random(12)*0.1;
      5 // and let's solve samples * [x y]^T = elevations in least square sense:
      6 Matrix<float,2,1> xy
      7  = (samples.adjoint() * samples).llt().solve((samples.adjoint()*elevations));
      8 cout << xy << endl;
      9