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    Searched defs:fRect (Results 1 - 19 of 19) sorted by null

  /external/skia/legacy/src/animator/
SkDrawRectangle.h 32 SkRect fRect;
SkPathParts.h 121 SkRect fRect;
  /external/skia/src/animator/
SkDrawRectangle.h 32 SkRect fRect;
SkPathParts.h 121 SkRect fRect;
  /external/skia/gm/
shadows.cpp 28 SkRect fRect;
33 fRect.set(SkIntToScalar(10), SkIntToScalar(10),
100 canvas->drawRect(fRect, paint);
simpleaaclip.cpp 60 fRect = fBase;
61 fRect.inset(5, 5);
62 fRect.offset(25, 25);
65 fRectPath.addRoundRect(fRect, SkIntToScalar(5), SkIntToScalar(5));
85 canvas->drawRect(fRect, paint);
114 canvas->clipRect(fRect, op, true);
187 SkRect fRect;
190 SkPath fRectPath; // fRect as a round rect
  /external/skia/legacy/include/core/
SkClipStack.h 52 Clip() : fRect(NULL), fPath(NULL), fOp(SkRegion::kIntersect_Op) {}
55 const SkRect* fRect; // if non-null, this is a rect clip
64 * the pointers fRect and fPath:
66 * fRect==NULL fPath!=NULL path clip
67 * fRect!=NULL fPath==NULL rect clip
68 * fRect==NULL fPath==NULL empty clip
SkRegion.h 306 const SkIRect& rect() const { return fRect; }
313 SkIRect fRect;
326 const SkIRect& rect() const { return fRect; }
331 SkIRect fRect;
  /external/skia/tests/
InfRectTest.cpp 19 SkIRect fRect;
33 gData[index].fRect.centerX() == gData[index].fCenter.x());
35 gData[index].fRect.centerY() == gData[index].fCenter.y());
  /external/skia/legacy/src/core/
SkClipStack.cpp 20 SkRect fRect;
26 Rec(int saveCount, const SkRect& rect, SkRegion::Op op, bool doAA) : fRect(rect) {
34 fRect.setEmpty();
50 return fRect == b.fRect;
152 if (!rec->fRect.intersect(rect)) {
175 if (!SkRect::Intersects(rec->fRect, pathBounds)) {
199 ((a.fRect == NULL && b.fRect == NULL) ||
200 (a.fRect != NULL && b.fRect != NULL && *a.fRect == *b.fRect)) &
    [all...]
SkPath.cpp 49 SkAutoPathBoundsUpdate(SkPath* path, const SkRect& r) : fRect(r) {
55 fRect.set(left, top, right, bottom);
62 fPath->fBounds = fRect;
65 joinNoEmptyChecks(&fPath->fBounds, fRect);
72 SkRect fRect;
83 // Cannot use fRect for our bounds unless we know it is sorted
84 fRect.sort();
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  /external/skia/bench/
AAClipBench.cpp 186 SkRect fRect;
204 fRect.set(fRegion.getBounds());
205 fRect.inset(SK_Scalar1/4, SK_Scalar1/4);
206 fPath.addRoundRect(fRect, SkIntToScalar(20), SkIntToScalar(20));
220 clip.setRect(fRect, fDoAA);
  /external/skia/include/core/
SkClipStack.h 75 return fRect == element.fRect;
92 const SkRect& getRect() const { return fRect; }
122 return fRect;
140 return fRect.contains(rect);
162 SkRect fRect;
213 fRect = rect;
229 fRect.setEmpty();
SkRRect.h 106 SkScalar width() const { return fRect.width(); }
107 SkScalar height() const { return fRect.height(); }
113 fRect.setEmpty();
129 fRect = rect;
149 fRect = oval;
176 const SkRect& rect() const { return fRect; }
178 const SkRect& getBounds() const { return fRect; }
190 return a.fRect == b.fRect &&
195 return a.fRect != b.fRect |
    [all...]
SkRegion.h 306 const SkIRect& rect() const { return fRect; }
313 SkIRect fRect;
326 const SkIRect& rect() const { return fRect; }
331 SkIRect fRect;
  /external/skia/src/gpu/
GrGpu.h 326 fScissorState.fRect = rect;
410 GrIRect fRect;
GrInOrderDrawBuffer.h 128 GrIRect fRect;
  /external/skia/src/gpu/gl/
GrGpuGL.h 283 GrGLIRect fRect;
286 fRect.invalidate();
  /external/skia/src/core/
SkPath.cpp 142 SkAutoPathBoundsUpdate(SkPath* path, const SkRect& r) : fRect(r) {
148 fRect.set(left, top, right, bottom);
155 fPath->fBounds = fRect;
159 joinNoEmptyChecks(&fPath->fBounds, fRect);
167 SkRect fRect;
180 // Cannot use fRect for our bounds unless we know it is sorted
181 fRect.sort();
    [all...]

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