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Searched
defs:forcelink
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/WinQuake/
cl_parse.cpp
335
qboolean
forcelink
;
local
364
forcelink
= true; // no previous frame to lerp from
366
forcelink
= false;
393
forcelink
= true; // hack to make null model players work
474
ent->
forcelink
= true;
476
if (
forcelink
)
482
ent->
forcelink
= true;
render.h
41
qboolean
forcelink
; // model changed
member in struct:entity_s
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