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      1 
      2 /*
      3  * Copyright 2007 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkBitmapProcState_DEFINED
     11 #define SkBitmapProcState_DEFINED
     12 
     13 #include "SkBitmap.h"
     14 #include "SkMatrix.h"
     15 
     16 #define FractionalInt_IS_64BIT
     17 
     18 #ifdef FractionalInt_IS_64BIT
     19     typedef SkFixed48    SkFractionalInt;
     20     #define SkScalarToFractionalInt(x)  SkScalarToFixed48(x)
     21     #define SkFractionalIntToFixed(x)   SkFixed48ToFixed(x)
     22     #define SkFixedToFractionalInt(x)   SkFixedToFixed48(x)
     23     #define SkFractionalIntToInt(x)     SkFixed48ToInt(x)
     24 #else
     25     typedef SkFixed    SkFractionalInt;
     26     #define SkScalarToFractionalInt(x)  SkScalarToFixed(x)
     27     #define SkFractionalIntToFixed(x)   (x)
     28     #define SkFixedToFractionalInt(x)   (x)
     29     #define SkFractionalIntToInt(x)     ((x) >> 16)
     30 #endif
     31 
     32 class SkPaint;
     33 
     34 struct SkBitmapProcState {
     35 
     36     typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
     37                                  SkPMColor[], int count);
     38 
     39     typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
     40                                  uint16_t[], int count);
     41 
     42     typedef void (*MatrixProc)(const SkBitmapProcState&,
     43                                uint32_t bitmapXY[],
     44                                int count,
     45                                int x, int y);
     46 
     47     typedef void (*SampleProc32)(const SkBitmapProcState&,
     48                                  const uint32_t[],
     49                                  int count,
     50                                  SkPMColor colors[]);
     51 
     52     typedef void (*SampleProc16)(const SkBitmapProcState&,
     53                                  const uint32_t[],
     54                                  int count,
     55                                  uint16_t colors[]);
     56 
     57     typedef U16CPU (*FixedTileProc)(SkFixed);   // returns 0..0xFFFF
     58     typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int);   // returns 0..0xF
     59     typedef U16CPU (*IntTileProc)(int value, int count);   // returns 0..count-1
     60 
     61     const SkBitmap*     fBitmap;            // chooseProcs - orig or mip
     62     const SkMatrix*     fInvMatrix;         // chooseProcs
     63     SkMatrix::MapXYProc fInvProc;           // chooseProcs
     64 
     65     SkFractionalInt     fInvSxFractionalInt;
     66     SkFractionalInt     fInvKyFractionalInt;
     67 
     68     FixedTileProc       fTileProcX;         // chooseProcs
     69     FixedTileProc       fTileProcY;         // chooseProcs
     70     FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs
     71     FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs
     72     IntTileProc         fIntTileProcY;      // chooseProcs
     73     SkFixed             fFilterOneX;
     74     SkFixed             fFilterOneY;
     75 
     76     SkPMColor           fPaintPMColor;      // chooseProcs - A8 config
     77     SkFixed             fInvSx;             // chooseProcs
     78     SkFixed             fInvKy;             // chooseProcs
     79     uint16_t            fAlphaScale;        // chooseProcs
     80     uint8_t             fInvType;           // chooseProcs
     81     uint8_t             fTileModeX;         // CONSTRUCTOR
     82     uint8_t             fTileModeY;         // CONSTRUCTOR
     83     SkBool8             fDoFilter;          // chooseProcs
     84 
     85     /** Platforms implement this, and can optionally overwrite only the
     86         following fields:
     87 
     88         fShaderProc32
     89         fShaderProc16
     90         fMatrixProc
     91         fSampleProc32
     92         fSampleProc32
     93 
     94         They will already have valid function pointers, so a platform that does
     95         not have an accelerated version can just leave that field as is. A valid
     96         implementation can do nothing (see SkBitmapProcState_opts_none.cpp)
     97      */
     98     void platformProcs();
     99 
    100     /** Given the byte size of the index buffer to be passed to the matrix proc,
    101         return the maximum number of resulting pixels that can be computed
    102         (i.e. the number of SkPMColor values to be written by the sample proc).
    103         This routine takes into account that filtering and scale-vs-affine
    104         affect the amount of buffer space needed.
    105 
    106         Only valid to call after chooseProcs (setContext) has been called. It is
    107         safe to call this inside the shader's shadeSpan() method.
    108      */
    109     int maxCountForBufferSize(size_t bufferSize) const;
    110 
    111     // If a shader proc is present, then the corresponding matrix/sample procs
    112     // are ignored
    113     ShaderProc32 getShaderProc32() const { return fShaderProc32; }
    114     ShaderProc16 getShaderProc16() const { return fShaderProc16; }
    115 
    116 #ifdef SK_DEBUG
    117     MatrixProc getMatrixProc() const;
    118 #else
    119     MatrixProc getMatrixProc() const { return fMatrixProc; }
    120 #endif
    121     SampleProc32 getSampleProc32() const { return fSampleProc32; }
    122     SampleProc16 getSampleProc16() const { return fSampleProc16; }
    123 
    124 private:
    125     friend class SkBitmapProcShader;
    126 
    127     ShaderProc32        fShaderProc32;      // chooseProcs
    128     ShaderProc16        fShaderProc16;      // chooseProcs
    129     // These are used if the shaderproc is NULL
    130     MatrixProc          fMatrixProc;        // chooseProcs
    131     SampleProc32        fSampleProc32;      // chooseProcs
    132     SampleProc16        fSampleProc16;      // chooseProcs
    133 
    134     SkMatrix            fUnitInvMatrix;     // chooseProcs
    135     SkBitmap            fOrigBitmap;        // CONSTRUCTOR
    136     SkBitmap            fMipBitmap;
    137 
    138     MatrixProc chooseMatrixProc(bool trivial_matrix);
    139     bool chooseProcs(const SkMatrix& inv, const SkPaint&);
    140     ShaderProc32 chooseShaderProc32();
    141 
    142     // Return false if we failed to setup for fast translate (e.g. overflow)
    143     bool setupForTranslate();
    144 
    145 #ifdef SK_DEBUG
    146     static void DebugMatrixProc(const SkBitmapProcState&,
    147                                 uint32_t[], int count, int x, int y);
    148 #endif
    149 };
    150 
    151 /*  Macros for packing and unpacking pairs of 16bit values in a 32bit uint.
    152     Used to allow access to a stream of uint16_t either one at a time, or
    153     2 at a time by unpacking a uint32_t
    154  */
    155 #ifdef SK_CPU_BENDIAN
    156     #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec))
    157     #define UNPACK_PRIMARY_SHORT(packed)    ((uint32_t)(packed) >> 16)
    158     #define UNPACK_SECONDARY_SHORT(packed)  ((packed) & 0xFFFF)
    159 #else
    160     #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16))
    161     #define UNPACK_PRIMARY_SHORT(packed)    ((packed) & 0xFFFF)
    162     #define UNPACK_SECONDARY_SHORT(packed)  ((uint32_t)(packed) >> 16)
    163 #endif
    164 
    165 #ifdef SK_DEBUG
    166     static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) {
    167         SkASSERT((uint16_t)pri == pri);
    168         SkASSERT((uint16_t)sec == sec);
    169         return PACK_TWO_SHORTS(pri, sec);
    170     }
    171 #else
    172     #define pack_two_shorts(pri, sec)   PACK_TWO_SHORTS(pri, sec)
    173 #endif
    174 
    175 // These functions are generated via macros, but are exposed here so that
    176 // platformProcs may test for them by name.
    177 void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
    178                               int count, SkPMColor colors[]);
    179 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
    180                              int count, SkPMColor colors[]);
    181 void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s,
    182                            const uint32_t xy[], int count, SkPMColor colors[]);
    183 void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s,
    184                            const uint32_t xy[], int count, SkPMColor colors[]);
    185 void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[],
    186                                 int count, int x, int y);
    187 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[],
    188                                   int count, int x, int y);
    189 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s,
    190                                  uint32_t xy[], int count, int x, int y);
    191 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s,
    192                                    uint32_t xy[], int count, int x, int y);
    193 void S32_D16_filter_DX(const SkBitmapProcState& s,
    194                                    const uint32_t* xy, int count, uint16_t* colors);
    195 
    196 #endif
    197