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    Searched defs:getRenderTarget (Results 1 - 6 of 6) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Surface.cpp 269 device->GetRenderTarget(0, &mPreFlipBackBuffer);
461 IDirect3DSurface9 *Surface::getRenderTarget()
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Framebuffer.cpp 131 IDirect3DSurface9 *Framebuffer::getRenderTarget()
137 return colorbuffer->getRenderTarget();
Renderbuffer.cpp 47 IDirect3DSurface9 *Renderbuffer::getRenderTarget()
49 return mStorage->getRenderTarget();
118 IDirect3DSurface9 *RenderbufferStorage::getRenderTarget()
301 IDirect3DSurface9 *Colorbuffer::getRenderTarget()
Texture.cpp     [all...]
  /frameworks/base/libs/hwui/
Layer.h 178 inline GLenum getRenderTarget() const {
  /external/skia/src/gpu/
GrContext.cpp 199 GrRenderTarget* rt = target->drawState()->getRenderTarget();
566 SkIntToScalar(getRenderTarget()->width()),
567 SkIntToScalar(getRenderTarget()->height()));
661 if (drawState.getRenderTarget()->isMultisampled()) {
707 !this->getRenderTarget()->isMultisampled();
    [all...]

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