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      1 /*
      2 * Copyright (C) 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 #ifndef _RENDERER_CONTEXT_H_
     17 #define _RENDERER_CONTEXT_H_
     18 
     19 #include "RendererObject.h"
     20 #include "GLDecoderContextData.h"
     21 
     22 #include <EGL/egl.h>
     23 #define GL_API
     24 #define GL_APIENTRY
     25 #include <GLES/gl.h>
     26 #include <string.h>
     27 
     28 #ifdef PVR_WAR
     29 #include <set>
     30 struct PendingCropRect
     31 {
     32     GLuint texture;
     33     int rect[4];
     34 };
     35 
     36 typedef std::set<PendingCropRect *> PendingCropRectSet;
     37 #endif
     38 
     39 class RendererContext : public RendererObject {
     40 public:
     41     static RendererContext *create(EGLDisplay dpy, EGLConfig config, RendererContext *shareCtx, int version);
     42     EGLContext eglContext() { return m_ctx; }
     43     int destroy();
     44     GLDecoderContextData & decoderContextData() { return m_contextData; }
     45 #ifdef PVR_WAR
     46     void setActiveTexture(GLenum texture);
     47     GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture; }
     48     void setTex2DBind(GLuint texture);
     49     void setTex2DEnable(bool enable) {
     50         m_tex2DEnable[m_activeTexture] = enable;
     51     }
     52     bool isTex2DEnable(int texunit) { return m_tex2DEnable[texunit]; }
     53     GLuint getTex2DBind();
     54     void addPendingCropRect(const int *rect);
     55     PendingCropRectSet &getPendingCropRects() { return m_pendingCropRects; }
     56 
     57     void setClientActiveTexture(GLenum texture) { m_clientActiveTexture = texture - GL_TEXTURE0; }
     58     GLenum getClientActiveTexture() { return m_clientActiveTexture + GL_TEXTURE0; }
     59     void enableClientState(GLenum cap, bool enable) {
     60         switch(cap) {
     61             case GL_VERTEX_ARRAY:
     62                 m_clientStateEnable[0] = enable;
     63                 break;
     64             case GL_NORMAL_ARRAY:
     65                 m_clientStateEnable[1] = enable;
     66                 break;
     67             case GL_COLOR_ARRAY:
     68                 m_clientStateEnable[2] = enable;
     69                 break;
     70             case GL_POINT_SIZE_ARRAY_OES:
     71                 m_clientStateEnable[3] = enable;
     72                 break;
     73             case GL_TEXTURE_COORD_ARRAY:
     74                 m_clientStateEnable[4 + m_clientActiveTexture] = enable;
     75                 break;
     76         }
     77     }
     78 
     79     bool getClientState(GLenum cap, int texUnit) {
     80         switch(cap) {
     81             case GL_VERTEX_ARRAY:
     82                 return m_clientStateEnable[0];
     83             case GL_NORMAL_ARRAY:
     84                 return m_clientStateEnable[1];
     85             case GL_COLOR_ARRAY:
     86                 return m_clientStateEnable[2];
     87             case GL_POINT_SIZE_ARRAY_OES:
     88                 return m_clientStateEnable[3];
     89                 break;
     90             case GL_TEXTURE_COORD_ARRAY:
     91                 return m_clientStateEnable[4 + texUnit];
     92                 break;
     93         }
     94         return false;
     95     }
     96 #endif
     97 
     98 private:
     99     EGLDisplay m_dpy;
    100     EGLContext m_ctx;
    101     GLDecoderContextData m_contextData;
    102     int m_version;
    103 
    104     RendererContext(EGLDisplay dpy, EGLContext ctx, int version) :
    105         m_dpy(dpy),
    106         m_ctx(ctx),
    107         m_version(version)
    108     {
    109 #ifdef PVR_WAR
    110         m_activeTexture = 0;
    111         m_clientActiveTexture = 0;
    112         memset(m_tex2DBind, 0, 8*sizeof(GLuint));
    113         memset(m_tex2DEnable, 0, 8*sizeof(bool));
    114         memset(m_clientStateEnable, 0, 16*sizeof(bool));
    115 #endif
    116     }
    117 
    118 #ifdef PVR_WAR
    119     int m_tex2DBind[8];
    120     bool m_tex2DEnable[8];
    121     int m_activeTexture;
    122     int m_clientActiveTexture;
    123     bool m_clientStateEnable[16];
    124     PendingCropRectSet m_pendingCropRects;
    125 #endif
    126 };
    127 #endif
    128