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Searched
defs:loadShader
(Results
1 - 25
of
39
) sorted by null
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/cts/tests/tests/opengl/libopengltest/
common.cpp
23
GLuint
loadShader
(GLenum shaderType, const char* pSource) {
/external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp
62
unsigned ProgramBindingBase::
loadShader
(unsigned type, const String& shaderSource)
81
unsigned vertexShader =
loadShader
(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
87
unsigned fragmentShader =
loadShader
(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
/external/jmonkeyengine/engine/src/core/com/jme3/asset/
AssetManager.java
253
public Shader
loadShader
(ShaderKey key);
DesktopAssetManager.java
387
public Shader
loadShader
(ShaderKey key){
/external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp
81
unsigned Shader::
loadShader
(GraphicsContext3D* context, unsigned type, const String& shaderSource)
103
unsigned vertexShader =
loadShader
(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
106
unsigned fragmentShader =
loadShader
(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererBase.java
51
public int
loadShader
(int type, String shaderCode) {
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp
57
GLuint
loadShader
(GLenum shaderType, const char* pSource) {
84
GLuint vertexShader =
loadShader
(GL_VERTEX_SHADER, pVertexSource);
89
GLuint pixelShader =
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource);
/development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java
23
public static int
loadShader
(int shaderType, String source) {
43
int vertexShader =
loadShader
(GLES20.GL_VERTEX_SHADER, vertexSource);
47
int pixelShader =
loadShader
(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp
37
GLuint
loadShader
(GLenum shaderType, const char* pSource) {
64
GLuint vertexShader =
loadShader
(GL_VERTEX_SHADER, pVertexSource);
69
GLuint pixelShader =
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp
37
GLuint
loadShader
(GLenum shaderType, const char* pSource) {
64
GLuint vertexShader =
loadShader
(GL_VERTEX_SHADER, pVertexSource);
69
GLuint pixelShader =
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource);
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
38
GLuint Renderer::
loadShader
(GLenum shaderType, const char* pSource) {
66
GLuint vertexShader =
loadShader
(GL_VERTEX_SHADER, pVertexSource);
72
GLuint pixelShader =
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource);
/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
Renderer.cpp
38
GLuint Renderer::
loadShader
(GLenum shaderType, const char* pSource) {
66
GLuint vertexShader =
loadShader
(GL_VERTEX_SHADER, pVertexSource);
72
GLuint pixelShader =
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource);
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
38
GLuint Renderer::
loadShader
(GLenum shaderType, const char* pSource) {
66
GLuint vertexShader =
loadShader
(GL_VERTEX_SHADER, pVertexSource);
72
GLuint pixelShader =
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java
95
private int
loadShader
(int shaderType, String source) {
113
int vertexShader =
loadShader
(GLES20.GL_VERTEX_SHADER, vertexSource);
118
int pixelShader =
loadShader
(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java
162
int vertexShader =
loadShader
(GLES20.GL_VERTEX_SHADER, vertexSource);
167
int pixelShader =
loadShader
(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
191
private int
loadShader
(int shaderType, String source) {
/cts/tests/tests/media/src/android/media/cts/
TextureRender.java
194
private int
loadShader
(int shaderType, String source) {
211
int vertexShader =
loadShader
(GLES20.GL_VERTEX_SHADER, vertexSource);
215
int pixelShader =
loadShader
(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java
203
loadShader
(assetManager);
208
private void
loadShader
(AssetManager manager) {
218
shader = manager.
loadShader
(key);
/frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp
76
GLuint
loadShader
(GLenum shaderType, const char* pSource) {
103
GLuint vertexShader =
loadShader
(GL_VERTEX_SHADER, pVertexSource);
108
GLuint pixelShader =
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp
76
GLuint
loadShader
(GLenum shaderType, const char* pSource) {
103
GLuint vertexShader =
loadShader
(GL_VERTEX_SHADER, pVertexSource);
108
GLuint pixelShader =
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gl_perf/
fill_common.cpp
33
GLuint
loadShader
(GLenum shaderType, const char* pSource) {
66
GLuint vertexShader =
loadShader
(GL_VERTEX_SHADER, pVertexSource);
71
GLuint pixelShader =
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java
169
private int
loadShader
(int shaderType, String source) {
187
int vertexShader =
loadShader
(GLES20.GL_VERTEX_SHADER, vertexSource);
192
int pixelShader =
loadShader
(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/rs/driver/
rsdShader.cpp
113
loadShader
(rsc);
230
bool RsdShader::
loadShader
(const Context *rsc) {
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java
157
private int
loadShader
(int shaderType, String source) {
175
int vertexShader =
loadShader
(GLES20.GL_VERTEX_SHADER, vertexSource);
180
int pixelShader =
loadShader
(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java
155
private int
loadShader
(int shaderType, String source) {
173
int vertexShader =
loadShader
(GLES20.GL_VERTEX_SHADER, vertexSource);
178
int pixelShader =
loadShader
(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp
230
loadShader
(GL_VERTEX_SHADER, vSrcNormal, &vShader);
238
loadShader
(GL_FRAGMENT_SHADER, fSrc[i], &fShader);
283
void NativeWindowRenderer::
loadShader
(GLenum shaderType, const char* pSource,
Completed in 450 milliseconds
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