1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_LAYER_H 18 #define ANDROID_LAYER_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <EGL/egl.h> 24 #include <EGL/eglext.h> 25 #include <GLES/gl.h> 26 #include <GLES/glext.h> 27 28 #include <utils/RefBase.h> 29 #include <utils/String8.h> 30 #include <utils/Timers.h> 31 32 #include <ui/GraphicBuffer.h> 33 #include <ui/PixelFormat.h> 34 #include <ui/Region.h> 35 36 #include <gui/ISurfaceComposerClient.h> 37 38 #include <private/gui/LayerState.h> 39 40 #include "FrameTracker.h" 41 #include "Client.h" 42 #include "SurfaceFlinger.h" 43 #include "SurfaceFlingerConsumer.h" 44 #include "SurfaceTextureLayer.h" 45 #include "Transform.h" 46 47 #include "DisplayHardware/HWComposer.h" 48 49 namespace android { 50 51 // --------------------------------------------------------------------------- 52 53 class Client; 54 class DisplayDevice; 55 class GraphicBuffer; 56 class SurfaceFlinger; 57 class GLExtensions; 58 59 // --------------------------------------------------------------------------- 60 61 /* 62 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 63 * Layer is first referenced. 64 * 65 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 66 * that new data has arrived. 67 */ 68 class Layer : public SurfaceFlingerConsumer::FrameAvailableListener { 69 static int32_t sSequence; 70 71 public: 72 mutable bool contentDirty; 73 // regions below are in window-manager space 74 Region visibleRegion; 75 Region coveredRegion; 76 Region visibleNonTransparentRegion; 77 int32_t sequence; 78 79 enum { // flags for doTransaction() 80 eDontUpdateGeometryState = 0x00000001, 81 eVisibleRegion = 0x00000002, 82 }; 83 84 struct Geometry { 85 uint32_t w; 86 uint32_t h; 87 Rect crop; 88 inline bool operator ==(const Geometry& rhs) const { 89 return (w == rhs.w && h == rhs.h && crop == rhs.crop); 90 } 91 inline bool operator !=(const Geometry& rhs) const { 92 return !operator ==(rhs); 93 } 94 }; 95 96 struct State { 97 Geometry active; 98 Geometry requested; 99 uint32_t z; 100 uint32_t layerStack; 101 uint8_t alpha; 102 uint8_t flags; 103 uint8_t reserved[2]; 104 int32_t sequence; // changes when visible regions can change 105 Transform transform; 106 // the transparentRegion hint is a bit special, it's latched only 107 // when we receive a buffer -- this is because it's "content" 108 // dependent. 109 Region activeTransparentRegion; 110 Region requestedTransparentRegion; 111 }; 112 113 class LayerMesh { 114 friend class Layer; 115 GLfloat mVertices[4][2]; 116 size_t mNumVertices; 117 public: 118 LayerMesh() : 119 mNumVertices(4) { 120 } 121 GLfloat const* getVertices() const { 122 return &mVertices[0][0]; 123 } 124 size_t getVertexCount() const { 125 return mNumVertices; 126 } 127 }; 128 129 // ----------------------------------------------------------------------- 130 131 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 132 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 133 virtual ~Layer(); 134 135 // the this layer's size and format 136 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 137 138 // modify current state 139 bool setPosition(float x, float y); 140 bool setLayer(uint32_t z); 141 bool setSize(uint32_t w, uint32_t h); 142 bool setAlpha(uint8_t alpha); 143 bool setMatrix(const layer_state_t::matrix22_t& matrix); 144 bool setTransparentRegionHint(const Region& transparent); 145 bool setFlags(uint8_t flags, uint8_t mask); 146 bool setCrop(const Rect& crop); 147 bool setLayerStack(uint32_t layerStack); 148 149 void commitTransaction(); 150 151 uint32_t getTransactionFlags(uint32_t flags); 152 uint32_t setTransactionFlags(uint32_t flags); 153 154 void computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const; 155 Rect computeBounds() const; 156 157 sp<IBinder> getHandle(); 158 sp<BufferQueue> getBufferQueue() const; 159 String8 getName() const; 160 161 // ----------------------------------------------------------------------- 162 163 virtual const char* getTypeId() const { return "Layer"; } 164 165 virtual void setGeometry(const sp<const DisplayDevice>& hw, 166 HWComposer::HWCLayerInterface& layer); 167 virtual void setPerFrameData(const sp<const DisplayDevice>& hw, 168 HWComposer::HWCLayerInterface& layer); 169 virtual void setAcquireFence(const sp<const DisplayDevice>& hw, 170 HWComposer::HWCLayerInterface& layer); 171 172 /* 173 * called after page-flip 174 */ 175 virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw, 176 HWComposer::HWCLayerInterface* layer); 177 178 /* 179 * called before composition. 180 * returns true if the layer has pending updates. 181 */ 182 virtual bool onPreComposition(); 183 184 /* 185 * called after composition. 186 */ 187 virtual void onPostComposition(); 188 189 /* 190 * draw - performs some global clipping optimizations 191 * and calls onDraw(). 192 * Typically this method is not overridden, instead implement onDraw() 193 * to perform the actual drawing. 194 */ 195 virtual void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 196 virtual void draw(const sp<const DisplayDevice>& hw); 197 198 /* 199 * onDraw - draws the surface. 200 */ 201 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const; 202 203 /* 204 * needsLinearFiltering - true if this surface's state requires filtering 205 */ 206 virtual bool needsFiltering(const sp<const DisplayDevice>& hw) const; 207 208 /* 209 * doTransaction - process the transaction. This is a good place to figure 210 * out which attributes of the surface have changed. 211 */ 212 virtual uint32_t doTransaction(uint32_t transactionFlags); 213 214 /* 215 * setVisibleRegion - called to set the new visible region. This gives 216 * a chance to update the new visible region or record the fact it changed. 217 */ 218 virtual void setVisibleRegion(const Region& visibleRegion); 219 220 /* 221 * setCoveredRegion - called when the covered region changes. The covered 222 * region corresponds to any area of the surface that is covered 223 * (transparently or not) by another surface. 224 */ 225 virtual void setCoveredRegion(const Region& coveredRegion); 226 227 /* 228 * setVisibleNonTransparentRegion - called when the visible and 229 * non-transparent region changes. 230 */ 231 virtual void setVisibleNonTransparentRegion(const Region& 232 visibleNonTransparentRegion); 233 234 /* 235 * latchBuffer - called each time the screen is redrawn and returns whether 236 * the visible regions need to be recomputed (this is a fairly heavy 237 * operation, so this should be set only if needed). Typically this is used 238 * to figure out if the content or size of a surface has changed. 239 */ 240 virtual Region latchBuffer(bool& recomputeVisibleRegions); 241 242 /* 243 * isOpaque - true if this surface is opaque 244 */ 245 virtual bool isOpaque() const; 246 247 /* 248 * isSecure - true if this surface is secure, that is if it prevents 249 * screenshots or VNC servers. 250 */ 251 virtual bool isSecure() const { return mSecure; } 252 253 /* 254 * isProtected - true if the layer may contain protected content in the 255 * GRALLOC_USAGE_PROTECTED sense. 256 */ 257 virtual bool isProtected() const; 258 259 /* 260 * isVisible - true if this layer is visible, false otherwise 261 */ 262 virtual bool isVisible() const; 263 264 /* 265 * isFixedSize - true if content has a fixed size 266 */ 267 virtual bool isFixedSize() const; 268 269 /* 270 * called with the state lock when the surface is removed from the 271 * current list 272 */ 273 virtual void onRemoved(); 274 275 276 // Updates the transform hint in our SurfaceFlingerConsumer to match 277 // the current orientation of the display device. 278 virtual void updateTransformHint(const sp<const DisplayDevice>& hw) const; 279 280 /* 281 * returns the rectangle that crops the content of the layer and scales it 282 * to the layer's size. 283 */ 284 virtual Rect getContentCrop() const; 285 286 /* 287 * returns the transform bits (90 rotation / h-flip / v-flip) of the 288 * layer's content 289 */ 290 virtual uint32_t getContentTransform() const; 291 292 // ----------------------------------------------------------------------- 293 294 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; 295 void setFiltering(bool filtering); 296 bool getFiltering() const; 297 298 // only for debugging 299 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 300 301 inline const State& drawingState() const { return mDrawingState; } 302 inline const State& currentState() const { return mCurrentState; } 303 inline State& currentState() { return mCurrentState; } 304 305 306 /* always call base class first */ 307 virtual void dump(String8& result, char* scratch, size_t size) const; 308 virtual void shortDump(String8& result, char* scratch, size_t size) const; 309 virtual void dumpStats(String8& result, char* buffer, size_t SIZE) const; 310 virtual void clearStats(); 311 312 protected: 313 // constant 314 sp<SurfaceFlinger> mFlinger; 315 316 virtual void onFirstRef(); 317 318 /* 319 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 320 * is called. 321 */ 322 class LayerCleaner { 323 sp<SurfaceFlinger> mFlinger; 324 wp<Layer> mLayer; 325 protected: 326 ~LayerCleaner(); 327 public: 328 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer); 329 }; 330 331 332 private: 333 // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener 334 virtual void onFrameAvailable(); 335 336 337 uint32_t getEffectiveUsage(uint32_t usage) const; 338 Rect computeCrop(const sp<const DisplayDevice>& hw) const; 339 bool isCropped() const; 340 static bool getOpacityForFormat(uint32_t format); 341 342 // drawing 343 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 344 GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const; 345 void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; 346 347 348 // ----------------------------------------------------------------------- 349 350 // constants 351 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 352 GLuint mTextureName; 353 bool mPremultipliedAlpha; 354 String8 mName; 355 mutable bool mDebug; 356 PixelFormat mFormat; 357 const GLExtensions& mGLExtensions; 358 bool mOpaqueLayer; 359 360 // these are protected by an external lock 361 State mCurrentState; 362 State mDrawingState; 363 volatile int32_t mTransactionFlags; 364 365 // thread-safe 366 volatile int32_t mQueuedFrames; 367 FrameTracker mFrameTracker; 368 369 // main thread 370 sp<GraphicBuffer> mActiveBuffer; 371 Rect mCurrentCrop; 372 uint32_t mCurrentTransform; 373 uint32_t mCurrentScalingMode; 374 bool mCurrentOpacity; 375 bool mRefreshPending; 376 bool mFrameLatencyNeeded; 377 // Whether filtering is forced on or not 378 bool mFiltering; 379 // Whether filtering is needed b/c of the drawingstate 380 bool mNeedsFiltering; 381 382 // page-flip thread (currently main thread) 383 bool mSecure; // no screenshots 384 bool mProtectedByApp; // application requires protected path to external sink 385 386 // protected by mLock 387 mutable Mutex mLock; 388 // Set to true once we've returned this surface's handle 389 mutable bool mHasSurface; 390 const wp<Client> mClientRef; 391 }; 392 393 // --------------------------------------------------------------------------- 394 395 }; // namespace android 396 397 #endif // ANDROID_LAYER_H 398