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      1 /*
      2  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  */
     19 
     20 #ifndef SVGTextChunkBuilder_h
     21 #define SVGTextChunkBuilder_h
     22 
     23 #if ENABLE(SVG)
     24 #include "SVGTextChunk.h"
     25 #include <wtf/Vector.h>
     26 
     27 namespace WebCore {
     28 
     29 class SVGInlineTextBox;
     30 struct SVGTextFragment;
     31 
     32 // SVGTextChunkBuilder performs the third layout phase for SVG text.
     33 //
     34 // Phase one built the layout information from the SVG DOM stored in the RenderSVGInlineText objects (SVGTextLayoutAttributes).
     35 // Phase two performed the actual per-character layout, computing the final positions for each character, stored in the SVGInlineTextBox objects (SVGTextFragment).
     36 // Phase three performs all modifications that have to be applied to each individual text chunk (text-anchor & textLength).
     37 
     38 class SVGTextChunkBuilder {
     39     WTF_MAKE_NONCOPYABLE(SVGTextChunkBuilder);
     40 public:
     41     SVGTextChunkBuilder();
     42 
     43     const Vector<SVGTextChunk>& textChunks() const { return m_textChunks; }
     44     void transformationForTextBox(SVGInlineTextBox*, AffineTransform&) const;
     45 
     46     void buildTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes);
     47     void layoutTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes);
     48 
     49 private:
     50     void addTextChunk(Vector<SVGInlineTextBox*>& lineLayoutBoxes, unsigned boxPosition, unsigned boxCount);
     51     void processTextChunk(const SVGTextChunk&);
     52 
     53     void processTextLengthSpacingCorrection(bool isVerticalText, float textLengthShift, Vector<SVGTextFragment>&, unsigned& atCharacter);
     54     void processTextAnchorCorrection(bool isVerticalText, float textAnchorShift, Vector<SVGTextFragment>&);
     55     void buildSpacingAndGlyphsTransform(bool isVerticalText, float scale, const SVGTextFragment&, AffineTransform&);
     56 
     57 private:
     58     Vector<SVGTextChunk> m_textChunks;
     59     HashMap<SVGInlineTextBox*, AffineTransform> m_textBoxTransformations;
     60 };
     61 
     62 } // namespace WebCore
     63 
     64 #endif // ENABLE(SVG)
     65 #endif
     66